I'll admit, while I have been mostly catching up and playing console games recently. I have been sorta, emphasis on sorta, been keeping tabs on this game since I've been hearing it's more fast paced and less grindy compared to FF11 which was a shitstorm on release worse than Conan in terms of grinding and it plays a lot like my old flame of a MMO Ragnarok Online. In the sense there's two types of levels, Base and Job Classes, and you can choose your stats to tailor your wants (rather than say, getting automatic stats per level like in WoW).
It's still currently in one of its later Betas or some shit, but does anyone else plan on trying the game on release?
I can really only respond to this one way. No matter how close we get to perfectly balancing classes against all of the variables of talents, consumables, crafted items, trinkets, gear, and combat situations, the biggest imbalance the game will ever see will always exist in player skill.
Ill be playing this. SC2 will have lost its luster by then.
Ah I debated on getting SC2, which I will at a later time. But 15 console games to get through at the moment, one I'm forced to play through to check if the game disk isn't fucked before the return policy ends.
They announced at comic con that when SWTOR comes out...it will include space combat as well as ground combat...my intrest is even more peaked now...
That sounds a bit interesting, so I'll probably look in SWTOR again.
There's actually been a handful of MMO's that have been sounding interesting, but haven't gotten into any of them or it's still in development so I can't check what the fluff is about.
- Tera Online: iirc, made by the people who did L2 that got kicked during Aion's development (Rumor going around Aion was actually L3 in spirit). Focusing on a mix of battle and gameplay style of demon soul's and monster hunter. - Secret World: Game starts at endgame, sandbox. Developers said they want something like Eve's current incarnation but faster paced and more interaction. - Perpetuum Online: "EVE-like" MMO with robots and guns and shit", exactly copy and pasted from SA's mmo-thread. Combat is handled in real time, and the skill system is very similar to Eve. Haven't followed up on it but (http://forums.somethingawful.com/showthread.php?threadid=3286860).
I can really only respond to this one way. No matter how close we get to perfectly balancing classes against all of the variables of talents, consumables, crafted items, trinkets, gear, and combat situations, the biggest imbalance the game will ever see will always exist in player skill.
One of my aussie friends got the game and played 20hours straight to finish his single player mode. >< unfortunately I'd like to play but dont value it at 60$ for single player funzies =P
I can really only respond to this one way. No matter how close we get to perfectly balancing classes against all of the variables of talents, consumables, crafted items, trinkets, gear, and combat situations, the biggest imbalance the game will ever see will always exist in player skill.
if i really wanted to be a lame ass and not enjoy the game ya i could beat it that fast but, i prefer to enjoy my games. also theres all kinds of side shit and acheivements and challanges along with it, plus the availability of multiplayer.
Not only that you've paid for how many years of WoW? lets not talk about wasting money when it comes to games Faith
--
Arguing on the internet is like running in the special Olympics,
I can really only respond to this one way. No matter how close we get to perfectly balancing classes against all of the variables of talents, consumables, crafted items, trinkets, gear, and combat situations, the biggest imbalance the game will ever see will always exist in player skill.
-- Retired GM of ThunderWalkers since summer of '08
Quote
(regarding a bug with the Gruul encounter) Dblock: "a blue post said a hotfix was coming, and some guilds reported it hitting the last on the aggro list in melee range."
Fyroth: "Where is Kawfek when we need him!"
Quote
[Raid Leader]: Listen, I don't care how you did it in your old guild. [Raid Leader]: your old guild sucked [Raid Leader]: That's why you're in my guild
Ezek from Frostmane comments on a Stauros post:
Quote
Good grammar does not negate homosexuality, it only makes you gay with good grammar.
I'm going to start waking up in the middle of the night hearing maalox's voice whispering to me to play eve. For beli's sake let's hope I don't wake up violently =P
I can really only respond to this one way. No matter how close we get to perfectly balancing classes against all of the variables of talents, consumables, crafted items, trinkets, gear, and combat situations, the biggest imbalance the game will ever see will always exist in player skill.